Loading Dimension C-137...
Wubba Lubba Dub Dub!
A Rickventure through infinite dimensions
Pick a character. Step through the portal. Fight, collect, survive. Die or extract — then do it again in the garage.
Pick. Portal. Fight. Loot. Boss. Extract or die. Repeat.
Every layer shows 3 portals. Pick one. The others vanish forever.
Same cards. Completely different survival philosophies.
You always know what's coming. The question is what you do about it.
Every enemy shows its next move above its head: attack, defend, buff, or debuff. You fight with intel, not blind luck.
Before a boss ultimates, transforms, or triggers a scene mechanic, a gold-bordered warning pops up for ~4.5 seconds. See it? Stack block.
Each boss is a mechanical spectacle. Hover to see their warning.
Find them in the multiverse. They join your party. Some have secrets.
Each world has its own rules. And its own ways to kill you.
Every run ends. The garage is forever.
Blemflarck (spent per run) + Dimension Shards (permanent). Hoard or spend — your call.
Bank your gold, end the run voluntarily. Knowing when to walk away is a strategy.
Spend shards to revive. Or accept the Cronenberg path: revive + permanent mutation + harder enemies + better rewards.
26 equippable items, 3 slots (weapon/armor/trinket), +1/+2/+3 upgrade paths. Some items change how you play.
Spend memory shards to implant 1 of 9 permanent passives. More memories = higher chance to overwrite old ones.
A garage craft that adds an extra cable portal to every layer. Way better than a phone charging cable.
Every 10 runs = 1 adventure ticket. Challenge buffed bosses for plated badges and foil cards.
Pick 1 of 3 missions. Fail and Mr. Meeseeks goes rogue: steals gold, shards, or deletes cards.
Birdperson, Planetina, Tammy, Doofus Rick — each with unique perks. Some may betray you (Unity).
2–5 explorers. One dimension. All of you doomed — together.
Combat, map and rewards sync to everyone (host-authority). But each player keeps their own character, HP and hand; turns rotate.
A no-nonsense signal bar: 4 preset phrases plus free text. Keep it short, Morty.
Everyone ends their turn before the enemies act. Dead players skip their turn — the token passes to the next survivor.
Friends on the same network auto-discover each other. Just join the room.
Host the game with the Windows exe and it auto-spawns a cloudflared tunnel. Send friends the https:// invite — it converts to wss:// for you.
Everyone must run the same game version, or the protocol and assets desync. Also: browser/Web builds can't host.
Step into a cable portal and the static tears space apart: everyone solos a few layers until someone reaches the floor boss — then the whole party converges.
Multiplayer disables Phoenix/Cronenberg revives and drops you into spectate. Two ways back: REVIVE FALLEN CREW at a rest point, or reunite at the split's end.
Extract is shared. Locked doors keep everyone on the same floor, and idle players auto-end their turn after ~15s so no one stalls.
Your run history lives on, even after you die.
GARAGE → PLAYER PROFILE → RECORDS. That opens the 'Memory Albums' page (Best & Recent Results).
Each run is a clickable card: character, result (victory / extract / defeat) and depth / adventure / floors. Victories get a golden frame; extracts glow gold too.
Legacy runs still show up — they just have fewer captured fields.
Depth, adventure and floors up top, plus a snapshot of your gold / shards / parts / equipment income and spending.
A 5-column grid of the cards you carried, and the relics you held (hover them for details).
Every boss you fought, shown with their emblem (repeat fights mark ×N), and the portal path you walked, colored by node type.
The whole page wears a sepia + vignette + film-grain filter — like flipping through the family memories.
The tutorial holds your hand. The guide answers everything else.
A guided intro across 10 rooms and ~42 teaching beats: pick a character → fight → take rewards → step through portals.
Every step is skippable, and the tutorial never writes into your real save. The game nudges you into it on first launch.
The tutorial and the guide share the same Player Guide, so they never contradict each other.
Hit GUIDE on the title screen to open the whole Player Guide in-game, with full English/Chinese text search.
Search by keyword (titles, body text, per-entry tags) to jump to a chapter; hover any term for a detail popup.
Every special term carries a search tag (like Multiplayer, Records, Drunk), so you always find the answer in-game.
Three slots. Finite durability. Infinite attitude.
Three equipment slots. Drops go to your vault, then you equip or upgrade them in the garage.
Gear wears down. Some effects (like Ashes to Ashes) shave durability from everything; at zero it breaks and needs garage repairs. Swapping gear shuffles it as a whole set.
The Anti-Snow Suit makes you immune to control debuffs — stun, silence, suffocation. No longer a shelf decoration.
The Interdimensional Cable adds an extra cable portal to every layer. Dimensional Scanner adds +1 partial reveal each layer.
Cronenberg Serum: once per run, ignore all debuffs for a turn. Mr. Meeseeks Box: one free task per run.
Citadel Core chips random enemies at end of turn; Laser Scalpel applies armor break. Craft 1 of 3 random recipes, upgrade to +3, or sell.
I woke up in Dimension C-137... wait, this IS C-137.
That's a Death Portal, Morty. Don't.