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Wubba Lubba Dub Dub!
A Rickventure through infinite dimensions
Pick a character. Step through the portal. Fight, collect, survive. Die or extract — then do it again in the garage.
Pick. Portal. Fight. Loot. Boss. Extract or die. Repeat.
Every layer shows 3 portals. Pick one. The others vanish forever.
Same cards. Completely different survival philosophies.
You always know what's coming. The question is what you do about it.
Every enemy shows its next move above its head: attack, defend, buff, or debuff. You fight with intel, not blind luck.
Before a boss ultimates, transforms, or triggers a scene mechanic, a gold-bordered warning pops up for ~4.5 seconds. See it? Stack block.
Each boss is a mechanical spectacle. Hover to see their warning.
Find them in the multiverse. They join your party. Some have secrets.
Each world has its own rules. And its own ways to kill you.
Every run ends. The garage is forever.
Blemflarck (spent per run) + Dimension Shards (permanent). Hoard or spend — your call.
Bank your gold, end the run voluntarily. Knowing when to walk away is a strategy.
Spend shards to revive. Or accept the Cronenberg path: revive + permanent mutation + harder enemies + better rewards.
26 equippable items, 3 slots (weapon/armor/trinket), +1/+2/+3 upgrade paths. Some items change how you play.
Spend memory shards to implant 1 of 9 permanent passives. More memories = higher chance to overwrite old ones.
A garage craft that adds an extra cable portal to every layer. Way better than a phone charging cable.
Every 10 runs = 1 adventure ticket. Challenge buffed bosses for plated badges and foil cards.
Pick 1 of 3 missions. Fail and Mr. Meeseeks goes rogue: steals gold, shards, or deletes cards.
Birdperson, Planetina, Tammy, Doofus Rick — each with unique perks. Some may betray you (Unity).
I woke up in Dimension C-137... wait, this IS C-137.
That's a Death Portal, Morty. Don't.