Loading Dimension C-137...

Wubba Lubba Dub Dub!

DECK OF
MORTYS

A Rickventure through infinite dimensions

Pick a character. Step through the portal. Fight, collect, survive. Die or extract — then do it again in the garage.

SCROLL TO HOP
// CORE_LOOP

The Rickventure Cycle

Pick. Portal. Fight. Loot. Boss. Extract or die. Repeat.

01
Pick Character
→
02
Enter Portal
→
03
Card Combat
→
04
Loot & Build
→
05
Boss Fight
→
06
Extract / Die
→
07
Garage
→
08
Repeat

Three Doors. One Choice. No Going Back.

Every layer shows 3 portals. Pick one. The others vanish forever.

PORTAL A
A whisper drifts through the green light...
PORTAL B
Something roars behind the shimmer...
DEATH?
PORTAL C
The green light flickers red...
// THE_SMITH_FAMILY

Five Minds. Five Mechanics.

Same cards. Completely different survival philosophies.

Rick Sanchez
RICK SANCHEZ
Drunk State Machine
Drink to get stronger. Drink too much and you black out.
Sober(0-3) → Buzzed(+20% ATK) → Wasted(+40% ATK, 15% crit, -2 HP/turn) → Blackout(skip turn, next turn x2 dmg).
DRUNK0/15
"BURP—sorry, microverse in my stomach exploded."
Morty Smith
MORTY SMITH
Anxiety Engine
The more anxious, the more cards you draw. Double-edged.
Anxiety 5-9: +1 draw/turn. 10-15: +2 draw, +30% ATK. High anxiety senses Death Portals.
ANXIETY0/15
"I'll do my best, Rick! ...what was I doing again?"
Summer Smith
SUMMER SMITH
Rebel Tier
Play fast, die fast. Every card pushes the Tier higher.
Tier 3+: bleed. 5+: guaranteed crit. 7+: 30% splash. 9+: +1 energy/turn. Decays 3/turn.
TIER0/10
"Then I'll post a badass obituary. #DiedExploding"
Beth Smith
BETH SMITH
Focus Engine
The planner's dream. Cards get cheaper as Focus climbs.
ATK +5% per Focus Lv. Focus halves each turn. Lv2: skills -1 cost. Lv4: ALL cards -1 cost. Active skills: Surgical Plan / Emergency Surgery.
FOCUS0/12
"As long as you don't turn yourself into a pickle again."
Jerry Smith
JERRY SMITH
Luck & Dodge
Get hit, get lucky. Odd Luck = block. Even Luck = heal.
Luck 7 = miracle. Luck 0 = rock bottom. Dodge = Luck x 5%. The support who turns suffering into strategy.
LUCK0/10
"Your brain is operating at Jerry's level."
// COMBAT_DESIGN

Information Is Power

You always know what's coming. The question is what you do about it.

Intent System

Every enemy shows its next move above its head: attack, defend, buff, or debuff. You fight with intel, not blind luck.

ATK 6 DEFEND STR+2 WEAK

Gold Warning Bubbles

Before a boss ultimates, transforms, or triggers a scene mechanic, a gold-bordered warning pops up for ~4.5 seconds. See it? Stack block.

THE BIG ONE DETONATES! Devastating AOE!

Bosses Are Set Pieces

Each boss is a mechanical spectacle. Hover to see their warning.

Council of Ricks
Council of Ricks
Bureaucracy
Max 2 card types per turn. 3rd type = penalty. The bureaucracy of infinite Ricks.
Mr. Poopybutthole
Mr. Poopybutthole
Splitter
Splits at 50%/25% HP. Deal 30+ dmg/turn = chain split. Oooh Wee!
Evil Morty
Evil Morty
Orator
Speech phase limits plays. 50% HP = Orange Eye, heal halved. Speed is key.
Unity
Unity
Assimilator
Shoves 3 Assimilation cards into your deck. Your NPC companion might turn.
Giant Fart
Giant Fart
Methane
Methane shield + suffocation zone. Turn 4: charges The Big One.
Squirrel Parliament
Squirrel Parliament
Swarm
Strength in numbers. Each squirrel buffs the rest. Kill the chain.
Rick Prime
Rick Prime
Mirror
Your own cards, used against you. 800 billion plans, this is the easiest.
Jerry Nightmare
Jerry Nightmare
Elite · Dream
Infiltrates your dreams. Feed him courage to wake up. Or don't.
???
??? ???
Hidden Boss
First death = full revive. Post-revive: ALL stats +50%. Don't blink.
Cromulon
Cromulon
Elite · Concert
SHOW ME WHAT YOU GOT. Fail the concert = massive damage. Get schwifty.
Mr. Meeseeks
Mr. Meeseeks
Small · Summoner
Summons more Meeseeks each turn. Existence is pain. Kill them fast.
Scary Terry
Scary Terry
Small · Nightmare
Infiltrates your dreams. Can't attack unless you're both dreaming.
Krombopulos Michael
Krombopulos Michael
Small · Assassin
He's not a bad guy, he just kills people. High crit, low HP.
King Jellybean
King Jellybean
Small · Slime
Sticky debuffs. Reduces your card draw. Gross but dangerous.
Armagheadon
Armagheadon
Small · Tank
Giant head, tiny body. High defense, laser beam on turn 3.
// NPC_COMPANIONS

Friends Who Fight (And Sometimes Betray)

Find them in the multiverse. They join your party. Some have secrets.

Birdperson
BIRDPERSON
Permanent Ally
High HP tank. Takes hits for you. "I will assist."
"You must ride the wind, or be ridden by it."
Pickle Rick
PICKLE RICK
Summon · 3 turns
High burst damage. Pickle juice = poison. Dies in 3 turns.
"I'M PICKLE RIIIICK!"
Squanchy
SQUANCHY
Permanent Ally
Support. Buffs your cards with squanch power.
"We're gonna have a squanchin' good time!"
Butter Robot
BUTTER ROBOT
Permanent · Utility
Passes butter. Also passes debuffs to enemies. What is my purpose?
"Oh my god... what is my purpose?"
Planetina
PLANETINA
Summon · 4 turns
AoE nature damage. Cleanses debuffs. Summer's ex.
"Let's save the planet together!"
Tammy
TAMMY
Ally · Betrayer
Strong fighter. 30% chance to betray when fighting Unity.
"I was never on your side."
Doofus Rick
DOOFUS RICK
Permanent · Special
Eats poop. Surprisingly tanky. Immune to debuffs. "I'm not as dumb as you think."
"I'm from a dimension where everyone eats poop. It's not bad."
Space Beth
SPACE BETH
Permanent · DPS
High damage dealer. Space clone of Beth. Which one is real? Both. Neither.
"I've been to space, Jerry. SPACE."
Abrodolph Lincoler
ABRODOLPH LINCOLER
Summon · 2 turns
Half Hitler, half Lincoln. Cancel attacks with righteousness.
"Four score and seven aberrations ago..."
Hamurai
HAMURAI
Permanent · Tank
Hamo-urai warrior. Blocks incoming damage. Cuts ham and enemies.
"The way of the ham is the way of the sword."
Hemorrhage
HEMORRHAGE
Ally · Wasteland
Post-apocalyptic warrior. Gains strength in the Immortality Field.
"In the wasteland, death is just a respawn."
Jessica
JESSICA
Support · Moral
Morty's motivation. Heals party morale. Boosts Morty's anxiety-based cards.
"You can do this, Morty. Probably."
Snuffles
SNUFFLES
Summon · 3 turns
Intelligent dog companion. Bites enemies, senses danger, fetches items.
"Where are my testicles, Summer?"
// DIMENSION_MAP

20 Dimensions. 20 Deaths.

Each world has its own rules. And its own ways to kill you.

Smith Residence
SMITH RESIDENCE
Home. Garage. Where it all begins.
Blips and Chitz
BLIPS AND CHITZ
Arcade dimension. Roy: A Life Well Lived.
Bird World
BIRD WORLD
Birdperson's homeworld. Bird law applies.
Purge Planet
PURGE PLANET
Once a year, everything is legal. Every time you visit.
Unity's Planet
UNITY'S PLANET
Assimilation paradise. Resistance is futile. And messy.
Immortality Field
IMMORTALITY FIELD
Nobody dies here. They just suffer forever.
Whirly Dirly
WHIRLY DIRLY
Amusement park ride through a collapsing star.
Interdimensional Customs
INTERDIMENSIONAL CUSTOMS
Declare your contraband. Or don't. They'll find it.
Nuptia 4
NUPTIA 4
Marriage counseling planet. Your marriage fights back.
Harry Herpson High
HARRY HERPSON HIGH
Morty's school. The lava lamp aisle is a trap.
50's Dimension
50'S DIMENSION
All-American paradise. With tentacles underneath.
Alphabetrium
ALPHABETRIUM
Everyone is a letter. Words have power. Literally.
Gazorpazorp
GAZORPAZORP
Matriarchal society. Males are expendable. Like Jerry.
// THE_GARAGE

Death Is Just the Beginning

Every run ends. The garage is forever.

ENTER PORTAL
→
CARD COMBAT
→
DIE / EXTRACT
→
GARAGE
↻
ECONOMY — how death pays
01

Dual Currency

Blemflarck (spent per run) + Dimension Shards (permanent). Hoard or spend — your call.

02

EXTRACT

Bank your gold, end the run voluntarily. Knowing when to walk away is a strategy.

03

Phoenix Protocol

Spend shards to revive. Or accept the Cronenberg path: revive + permanent mutation + harder enemies + better rewards.

UPGRADES — what you build between runs
04

Garage Crafting

26 equippable items, 3 slots (weapon/armor/trinket), +1/+2/+3 upgrade paths. Some items change how you play.

05

Mind Blowers

Spend memory shards to implant 1 of 9 permanent passives. More memories = higher chance to overwrite old ones.

06

Cross-Dimension Cable

A garage craft that adds an extra cable portal to every layer. Way better than a phone charging cable.

DAILIES — the grind that bites back
07

Etched Badges

Every 10 runs = 1 adventure ticket. Challenge buffed bosses for plated badges and foil cards.

08

Meeseeks Daily

Pick 1 of 3 missions. Fail and Mr. Meeseeks goes rogue: steals gold, shards, or deletes cards.

09

NPC Companions

Birdperson, Planetina, Tammy, Doofus Rick — each with unique perks. Some may betray you (Unity).

// MULTIPLAYER

Two Mortys Beat One

2–5 explorers. One dimension. All of you doomed — together.

JOIN LOBBY
→
PICK CHARACTER
→
SHARE THE RUN
→
DIE TOGETHER
THE DEAL — one shared dimension
01

Shared Progress

Combat, map and rewards sync to everyone (host-authority). But each player keeps their own character, HP and hand; turns rotate.

02

Room Chat

A no-nonsense signal bar: 4 preset phrases plus free text. Keep it short, Morty.

03

Turn Rules

Everyone ends their turn before the enemies act. Dead players skip their turn — the token passes to the next survivor.

THE HOOKUP — LAN or the whole internet
01

Same Room, Easy

Friends on the same network auto-discover each other. Just join the room.

02

Long Distance

Host the game with the Windows exe and it auto-spawns a cloudflared tunnel. Send friends the https:// invite — it converts to wss:// for you.

03

Same Build

Everyone must run the same game version, or the protocol and assets desync. Also: browser/Web builds can't host.

THE WEIRD STUFF — when the cable splits reality
01

Dimension Split

Step into a cable portal and the static tears space apart: everyone solos a few layers until someone reaches the floor boss — then the whole party converges.

02

Death = Spectate

Multiplayer disables Phoenix/Cronenberg revives and drops you into spectate. Two ways back: REVIVE FALLEN CREW at a rest point, or reunite at the split's end.

03

One Extracts, All Extract

Extract is shared. Locked doors keep everyone on the same floor, and idle players auto-end their turn after ~15s so no one stalls.

// RECORDS

Every Death, Saved Forever

Your run history lives on, even after you die.

WHERE IT LIVES — browsing the family album
01

Find It

GARAGE → PLAYER PROFILE → RECORDS. That opens the 'Memory Albums' page (Best & Recent Results).

02

One Run, One Card

Each run is a clickable card: character, result (victory / extract / defeat) and depth / adventure / floors. Victories get a golden frame; extracts glow gold too.

03

Old Saves

Legacy runs still show up — they just have fewer captured fields.

OPEN A MEMORY — a StS-style replay of that run
02

Stats & Economy

Depth, adventure and floors up top, plus a snapshot of your gold / shards / parts / equipment income and spending.

01

Deck & Relics

A 5-column grid of the cards you carried, and the relics you held (hover them for details).

03

Bosses & Journey

Every boss you fought, shown with their emblem (repeat fights mark ×N), and the portal path you walked, colored by node type.

The whole page wears a sepia + vignette + film-grain filter — like flipping through the family memories.

// GETTING_STARTED

Learn It, Morty Style

The tutorial holds your hand. The guide answers everything else.

TUTORIAL
→
FIRST RUN
→
OPEN GUIDE
→
STOP GOOGLING
TUTORIAL — hand-holding, skippable
10

Rooms of Training

A guided intro across 10 rooms and ~42 teaching beats: pick a character → fight → take rewards → step through portals.

02

Skip Anytime

Every step is skippable, and the tutorial never writes into your real save. The game nudges you into it on first launch.

01

One Source of Truth

The tutorial and the guide share the same Player Guide, so they never contradict each other.

GUIDE — answers everything else
01

In-Game & Searchable

Hit GUIDE on the title screen to open the whole Player Guide in-game, with full English/Chinese text search.

02

Keywords Hover

Search by keyword (titles, body text, per-entry tags) to jump to a chapter; hover any term for a detail popup.

03

Never Google Again

Every special term carries a search tag (like Multiplayer, Records, Drunk), so you always find the answer in-game.

// EQUIPMENT

Gear Up or Get Farted On

Three slots. Finite durability. Infinite attitude.

THE THREE SLOTS — what you strap on
01

Weapon / Armor / Trinket

Three equipment slots. Drops go to your vault, then you equip or upgrade them in the garage.

02

Finite Durability

Gear wears down. Some effects (like Ashes to Ashes) shave durability from everything; at zero it breaks and needs garage repairs. Swapping gear shuffles it as a whole set.

03

Control Immunity

The Anti-Snow Suit makes you immune to control debuffs — stun, silence, suffocation. No longer a shelf decoration.

GEAR THAT RESHAPES THE RUN — not just numbers
01

Map Changers

The Interdimensional Cable adds an extra cable portal to every layer. Dimensional Scanner adds +1 partial reveal each layer.

02

Safety Nets

Cronenberg Serum: once per run, ignore all debuffs for a turn. Mr. Meeseeks Box: one free task per run.

03

Offense & Craft

Citadel Core chips random enemies at end of turn; Laser Scalpel applies armor break. Craft 1 of 3 random recipes, upgrade to +3, or sell.

// PLAY_NOW

Ready to Hop Dimensions?

I woke up in Dimension C-137... wait, this IS C-137.

WRONG DOOR, MORTY.

That's a Death Portal, Morty. Don't.

HOPPING DIMENSIONS...